This is a small prototype I made. Uses leap motion to detect hand and arm positions, gestures and movement and it's applied to a little enemy system.
Uses gestures like: pitching, extend the fingers in a hand, extend the arm and looking at the hand's palm.
Also has a simple yet effective auto aim system to help the player and a dissolve shader to improve UX.
It's made in Unity, the hand models and rigs are part of the Leap Motion SDK.