Here are some of the games, prototypes or demos I have made.
Almost everything it's made in Unity but I also have a few things made in Pico-8 and even Spark AR Studio.
I'm currently working on expanding this section.
This is a really simple game I made with Rubén for our AI class.
It's made in Unity and it implements the A* algorithm to calculate in real time routes that the player defines.
Here is in full detail.
This is a small prototype I made. Uses leap motion to detect hand and arm positions, gestures and movement and it's applied to a little enemy system. It's made in Unity
Here are more details.
Akari it's a puzzle game I made in july 2020 as part of the Pico-8 game club. It's a simple game where you place light bulbs on a grid to
enlighten a room. Here are more details.
It's playable on itch.io
This is a game prototype I made for a class, it's my take on mixing rpgs with puzzle games
It's only a prototype but I might develop more the idea in the future.
Here are more details.
The prototype it's playable on itch.io
This is a solo game I made during the 2020 pandemic lockdown.
It's sort of a survival game where you have to deal with being in lockdown. Here are more details.
It's playable on itch.io
This is a game I made for my AI class. It is by no means a full game and it's not playable anywhere. (Obviously, because the Pokemon models wouldn't be allowed) But it's on Github if you want to do something with it.
For this project I made 100% of the code and none of the models. The purpose of the game was to accomplish specfic enemy behavior (which was accomplished). Also I learned a lot about render textures and such
Check the details here.
This is a game made at the Uniat Game Jam 2019. Hosted by our university.
It's a split-screen multiplayer battle game inspired battle racing kart games. Here are more details.